Growth

Graduate Work - Summer 2020 

Entertainment Tech Seminar - UCLA AUD

Instructors: Julia Koerner and Leah Wulfman

Team: Alekya Malladi, Huilin Liu, Yaewon Min and Nan-Tse Su

Softwares Used: Rhinoceros 3D, Autodesk Maya, Slicer Fusion 360, Unity Hub, Adobe Premier Pro, Adobe After Effects, Adobe Illustrator, Adobe InDesign and Adobe Photoshop.

The aim of this course was to become familiar with tools, softwares and techniques. A given object was subjected to a series of transformations and modifications by experimenting with different means of modelling, representation, fabrication, animation and augmentation. 
The studio started with each team member modelling one contemporary sculpture each, fragmenting them and making a matrix of the parts. This Kit-bashing led us to examine the relationship between parts and geometry. 

The project explores the transition of a condensed core into a series of curves, as a means to establish clear geometric differences between concave internal and external surfaces. We thereby aim to develop a relationship of tension through GROWTH. By applying this strategy, our team combined the kits from the matrix to create a series of morphologies.

KITBASHING
Kitbashing
MATRIX OF PIECES
Matrix of Pieces
MORPHOLOGIES
Morphologies
THESIS STATEMENT

The project explores the transition of a condensed core into a series of curves, as a means to establish clear geometric difference between concave internal and external surfaces. We thereby aim to develop a relationship of tension through GROWTH.

COLOR AND MATERIAL STUDY

Material Study on Physical Model

Localization Rendering

Localization Rendering

Top view rendering with the Localization
PHYSICAL MODEL
ANIMATIONS